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The Quidditch Cup card set includes a new Lesson type and a new card type. Here's what you need to know to play them.

Quidditch Lessons

Quidditch is a new type of Lesson, just like Care of Magical Creatures, Charms, Potions, and Transfiguration. To play a Spell, Item, Location, or Match card that needs Quidditch Power, you need to have at least one Quidditch Lesson or Power in play. This works just like other types of Lessons do.

Match Cards

To play a Match card, you need the required amount of Power and you use up 1 of your Actions. There can be only one Match on the table ('in play') at a time. So, if you or your opponent already has a Match in play, neither of you can play another one. A Match card has two parts:

To Win: This is what a player needs to do to win the Match. Unlike Adventures, it doesn't all have to be done at once. A player might win Practice Match by doing 2 damage to his or her opponent on one turn and 3 more the next turn. (This means each player needs to keep track of how much damage he or she has done toward winning the Match.) Also, unlike solving an Adventure, either player can win the Match.

Prize: The winner gets the prize explained on the card. When a player wins a Match, the person who played the Match puts it in his or her discard pile.

Repeated Character Cards

In both the Quidditch Cup and Diagon Alley card sets, you'll find different versions of some of your favourite Characters. The uniqueness rule applies to all versions of a Character, even if the card has a different name. For example, in the base set there's a card called Harry Potter; in the Quidditch Cup set there's a card called Harry the Seeker; and in the Diagon Alley set there's a card called The Famous Harry Potter. All these cards count as Harry Potter. If any one of them is in play, neither you nor your opponent can play another Harry, no matter what the name on the card is.

What’s New

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